Flox Don't Stop



A unique co-op experience where players race against the clock to reach as high as possible using blocks coming their way and collecting feathers to keep up their available block count.
Role: Producer, Level Designer and Gameplay Programmer
Technology: Unreal Engine 4, Blueprints, Perforce and Jira
Welcome to Earth



Play as a UFO escaping a secret facility in this puzzle platformer using a custom designer alternate controller. The controller was designed on an Arduino board and connected to Unreal Engine through APIs.
Role: Producer, Level Designer & Gameplay Programmer
Technology: Unreal Engine 4, C++, Blueprints, Perforce and Jira
Reaction

An iteration on the arcade classic - Asteroids. where the only way to move forward is from the recoil of the shooting mechanic. This game was built on a 2-week iteration using the Phaser3 Game Engine.
Role: Producer and Gameplay Programmer
Technology: Phaser3 , JavaScript, Atom Text Editor, Trello and Git
Spinning Space Cowboys

An arcade-style endless shooter where the only way to survive is to shoot at the endless horde of enemies. A week-long, 6-person project using the Pygame Engine as an introduction to game engines.
Role: Producer and Gameplay Programmer
Technology: Pygame Engine, Python, PyCharm, Trello and Git
Reef Rescue



A unique VR experience aimed at educating aquarium visitors on the impact of corals on the environment by playing the part of a coral reef restoration expert from the beginning of the process to the end.
Role: Producer, Designer & Gameplay Programmer
Technology: Unity VR, C#, Visual Studio, Jira and Git
Transience



A solo project made over a course of 4 weeks from mechanic and puzzle design to bug fixing. Basic concepts of shape language were applied in designing the levels with the constraint of minimalistic mechanics.
Role: Solo project
Technology: Unreal Engine 4 and Blueprints