
Flox Don't Stop
A unique co-op experience where players race against the clock to reach as high as possible using blocks coming their way and collecting feathers to keep up their available block count.
I led the production efforts of the live lifetime of Tiny Tina's Wonderlands from the release of the first PLC to the automation of the project, collaborating with designers, engineers, marketing, and QA. I was also responsible for partnering with another studio to be the solo producer on their animation and cinematic teams for an unannounced project. After a short stint on Borderlands 3 Switch near its release window, I am currently working on Risk of Rain 2 driving their DLC and live content roadmap plannings, development, and releases.
Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. This highly anticipated open-world, single-player, action RPG title from WB Games Avalanche is coming out in 2022 on PC and consoles. Players will experience the mysteries and wonders of the wizarding world as a student of the Hogwarts School of Witchcraft and Wizardry. Learn more about the game here.
I worked on this project as a production coordinator assisting the VFX and Audio teams with their milestone and sprint planning, backlog maintenance, burndown chart analysis and documentation. In addition, I frequently collaborated with the Tutorial and Fast Travel teams on their production efforts.
Souls of the Wind is a unique puzzle-based platformer set in a magical world that lives in balance with the four winds. But one day, the winds suddenly stop blowing - and you're the only one who can figure out why. Using your inborn powers to control the wind, you must save the Four Guardians who maintain the balance from an unknown corruption that creeps across the land before it is too late. Learn more about the game here.
As the sole producer of this project, I saw this project through concept, alpha, beta, gold and finally to shipping over the course of 10 months. Along with managing the sprint and product backlogs, onboarding new team members and collaborating on marketing efforts, I was also actively involved in deciding the direction and mechanics of the game. The game not only went on to have more than 20,000 downloads on Steam but was also a part of the Fall 2021 Student Showcase by Unreal Engine.
A unique co-op experience where players race against the clock to reach as high as possible using blocks coming their way and collecting feathers to keep up their available block count.
Play as a UFO escaping a secret facility in this puzzle platformer using a custom designer alternate controller. The controller was designed on an Arduino board and connected to Unreal Engine through APIs.
An iteration on the arcade classic - Asteroids. where the the only way to move forward is from the recoil of the shooting mechanic. This game was built on a 2-week iteration using the Phaser3 Game Engine.
An arcade-style endless shooter where the only way to survive is to shoot at the endless horde of enemies. A week-long, 6-person project using the Pygame Engine as an introduction to game engines.
A unique VR experience aimed at educating aquarium visitors on the impact of corals on the environment by playing the part of a coral reef restoration expert from the beginning of the process to the end.
A solo project made over a course of 4 weeks from mechanic and puzzle design to bug fixing. Basic concepts of shape language was applied in designing the levels with the constraint of minimalistic mechanics.
I am eloquent in the Atlassian Suite and use Jira and Confluence in most of my projects. In addition, I have also completed the Agile with Atlassian Jira Certification.
I am responsible for planning the sprint, backlog and milestones for the teams I work with making sure the workload is balanced and the deliverables and goals are reached.
I can identify the needs of a team and adapt to their requirements through effective and transparent communication leading to better production schedules.
My 4 years of software development experience has made me proficient in traversing the SDLC. Additionally, I'm working towards PMP and Scrum Master Certifications.