Current Projects

I led the production efforts of the live lifetime of Tiny Tina's Wonderlands from the release of the first PLC to the automation of the project, collaborating with designers, engineers, marketing, and QA. I was also responsible for partnering with another studio to be the solo producer on their animation and cinematic teams for an unannounced project. After a short stint on Borderlands 3 Switch near its release window, I am currently working on Risk of Rain 2 driving their DLC and live content roadmap plannings, development, and releases.
Release Years: 2022 - 2023 // Platforms: PS4, PS5, XBOX ONE, XBOX SERIES X, PC, Switch
Risk of Rain 2 // Associate Producer
Associate producer on Risk of Rain 2 collaborating with engineering, design, art, QA, publishing, customer support, marketing and communication teams to plan schedules, support development and release all live content.
Live Team
- Worked with the project producer creating sprint plans, Jira dashboards and Confluence pages to track progress towards live content
- Collaborated with publishing, QA, certification and compliance, marketing and communication and release engineering teams to build release schedules for DLCs and content updates
- Ran extensive bug triages with QA to assure certification-blocking and gameplay-blocking bug identification and timely resolution
- Drove analysis meetings with department leads to identify potential roadblocks as well as build accurate estimations for current and future features
Unannounced Project // Associate Producer
Partnered with a different studio and led their animation and cinematic department for asset concepting, development, feedback, triage and implementation. Collaborated with the modeling and audio team to create accurate chronological dependency estimations and maintained documentation to present weekly and milestone progress on different areas of the game. Worked with the Gearbox mocap department to create shoot schedules
Animation Team
- Managed a team of 16 animators, tech animators and animation engineers supporting the production process from ideation to implementation
- Created milestone goals, roadmap schedules, dependency gantt charts and sprint plans to accurately represent asset creation and delivery dates
- Promoted a Jira-integrated feedback-based iterative process for all the animation assets involving the leads and directors to a greater capacity
- Documented the animation pipeline process, asset status and chronological dependencies with other departments on Confluence representing accurate progress and blockers to leadership
- Collaborated with producers in outsourced studios to generate tasks and get delivery of assets not created in-house
Cinematic Team
- Managed a team of 5 cinematic animators and technical animators to concept, blockout, animate and implement cinematics
- Analyzed and created teardown documentation on every cinematic need to send to outsource vendors collaborating with the Gearbox outsourcing producer
- Drove meetings between the cinematic team and zone designers to accurately identify story beats and cinematic requirements for every level of the game
- Maintained Jira dashboards and Confluence pages to represent sprint planning, asset dependencies and milestone goals
Tiny Tina's Wonderlands // Associate Producer
Primary production support for the Tiny Tina's Wonderlands live team consisting of designers, release engineers, QA, customer support, marketing and communication. Involved with all the post-launch content from DLC 1 to DLC 4 along with all the weekly updates.
Live Team
- Created and maintained sprint and milestone plans to keep up with the release schedule of the major DLCs as well as the weekly events
- Ran extensive bug triages with QA to assure certification-blocking and gameplay-blocking bug identification, resolution and deployment
- Led the initiative for the game's lifetime automation ensuring continuous pseudo-random weekly content with minimal personnel involvement
- Drove retrospective and postmortem meetings to identify areas of strength and improvement, implementing learnings in subsequent sprints